Sil
A downloadable game for Windows
This is a college proyect for 3D modeling and animation. I just screwed up on not doing some coding so here it is :). It is unfinished since I'm still working on it and it has no real gameplay,.
My goal is to develop tools for a Sly Cooper-like game so I learn somethin new.
Note: I'm no real artist, just learning code. These are my modeling and animation skills at the moment.
Music is not mine. Credit Ashif Hakik for this great music from Sly Racoon.
Controls:
- ASDW: Movement
- Mouse: Camera
- Shift + ASDW: Sneaky movement
- Space Bar: Jump
- Up and Down Arrow: Set Volume
1.1 Version:
- Player can be spotted by lights
- Tanks shoot at player when spotted
- Camera changes on Helicopter Zone. Player's movement adapts to any view now.
- A hidden turret shoots at player when spotted by certain cameras
- Some player animations have been changed
- There are a lot of bugs involving prefabs, wich I will fix at some point.
1.1.1 Version:
- Helicopter now shoots at player
- Tank prefabs have been fixed
- Composition-Over-Inheritance conversion :D
- Basic Health System
1.1.2 Version
- CheckPoints work now
- Walls now efectively hide players from enemies
- Helicopter Zone's camera blend works better
- New Teleport mechanic with Pipe
1.1.3 Version
- Helicopter camera doesn't block player now
- Buggy conversion on the wall where player sticks. Now it requires interaction button(just like in Sly Cooper)
- Interaction system changes for scalability.
Note: I hope it is obvious I am creating tools for a greater game. Helicopter Camera works better because the System works better and it can be used on many other situations
Status | In development |
Platforms | Windows |
Author | Vicma |
Genre | Platformer |
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